I am a nice person. Yes, it's true. I recently added a blog about Masterplan, a 4th edition DM planner. After reading some comments on reddit about the article, one reader, KramitTheFrog44, asked for some help. KramitTheFrog44 wanted to know if there was a 3.5 version out there of Masterplan. After some searching, I managed to find something. It may not be as good as Masterplan, but it's still a good quality for a free product. Below I'll break down the elements again so you can get a taste of what it does. However, I would like to point out I've only played around on it for about 20 minutes so it will be quite limited!
Writing the plot:
Of course this is a very important element. Whenever you create a new campaign you firstly create your world. You can select a pre-made D&D world from a list (such as Eberron), or you can create your own. Creating your own leads to interesting methods of customisation. You can of course name the world, set the time and day, name the days and prepare a calander of events (such as festivals or rituals) to name a few. The great addition I thought was the fact that it generates a weather programme for you, which tells you what the weather will be like on each day. It even shows how full the moons will be on certain nights. This adds depth to the adventure without any preparation, a massive bonus!
After you have created your world, you can further customise by selecting which materals (the D&D optional books) are included/excluded in the world.
However, when it came to actually writing the campaign itself, I couldn't find anywhere to actually write it! There was a "notes" link to click on, however nothing happened when I clicked on it. But, it's still in development so I'm confident that some sort of plot organiser will be in place pretty soon.
Maps:
I didn't find anywhere you could design your own map or dungeons. However, apparently according to the forums on the website something will be implemented at a later date. So keep your eyes peeled for further updates!
Encounters:
I couldn't find anywhere where you could make traps or hazards per encounter. However, there is a simple combat system. It has incorporated the monster manuals so you can easily add the monsters and players into combat. Initiatives are not rolled, however you can easily use the dice roller within the programme to work out everyone's initiative. You can let people take damage, heal themselves, look at detailed stats and apply images to each creature. All in all not bad regards to combat.
Player Client:
The player client is a seperate download on the website which enables another player, over the internet and in a different location, to join the DMs game with their own character. I couldn't explore this function because I needed a seperate computer. All I know (from reading a bit on the forums) is that other players can connect with the DM and play a session. Players and creatures can also be equipped with gear and they can also obtain gold.
Concluding thoughts:
It may not be the greatest programme in the world but still is a very good quality. You must take into account that it is still in development but I have high hopes for it. It's brilliant that other players can connect to the internet to the DMs computer and play together in different locations. I love the fact it has a large monster and item database for everyone to play around with. If it does incorporate a map system and/or a plot helper then I'll definately use this growing gem.
Best of all, it's free, so check it out here! You can even download test versions of it and provide feedback.
Anyone else used this before? What do you guys think of this software?
Wednesday, 12 May 2010
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The program seems like the creator has put a lot of work into the design, but unfortunately it seems to have a LOT of bugs. I had three separate files corrupt in as many minutes, but that's just me.
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